A cup, step by step
From TOURNAMENTS on the main menu to a bracket played out: every screen and every setting of a cup, with its picture.
A cup takes a minute to make: a form, a link sent to friends, and the game does the rest. Here is every screen on the way, from the main menu to a bracket played out to its champion. Making or joining a cup needs an account (sign in from the War Council or Settings); anyone with its link may look at it.
Open TOURNAMENTS


- Create a cup opens the form below. You may organise 3 cups and play in 5 at once.
- Open a cup takes a cup’s link or its code: a friend’s, to join it.
- Each of your cups says how far it has gone and whether you organise it or play in it, then your next match, your rival and PLAY when it is yours to play; a finished cup names its champion.
The form: the cup

| Name | 3 to 40 characters. Its players and anyone with its link read it, so it passes the game’s word filter. |
|---|---|
| I play in it | Ticked (the default), you take a seat like the others; unticked, you only organise. |
| Format | Knockout: the loser of each match is out. League: 3 to 8 players, everyone plays everyone once (The league). |
| Players (knockout) | Up to 4, 8 and 16 seats. |
| Rules | The rule level of every match: Level 1 · Basics to Level 5 · Full war, the last by default. |
| Each match | Best of 1, or best of 3: the first to win two games goes on. |
| Each round | 1 day to 7 days to play it (3 days by default): the round’s deadline. |
| Empty seats | Byes (their rival goes straight on), or a bot: Bot-Easy, Bot-Normal and Bot-Hard (Bots in the empty seats). |
The form: the map

- A random map, drawn when the cup starts (the default).
- A seed: its number and its size, Small or Medium.
- A published map: its link from the Maps page; over the game, Choose a map… picks it there.
- Another map for some rounds gives each round a row: the cup’s map, or another for that round (the final on a map of its own, say).

Or a map vote: a pool of 3 to 7 maps (Add a map, Remove), each a random map, a seed or a published map, and the vetoes each player has. Each match’s two players veto, then pick, in its room: Maps and the map vote.
The form: the start and live

| By itself when the last seat is taken | Ticked by default: the cup starts the moment it is full. |
|---|---|
| Or at a time | Up to 30 days ahead. Short of players then, it starts as soon as enough are in. You may always start it yourself. |
| The Wilds | Lairs and their monsters in every match (The wilds). |
| Live for spectators | On by default: anyone with the cup’s link may watch its matches, behind the players (Watching live). Every player accepts it when joining. |
| Live delay | 30 s, 1 min, 3 min, 5 min or 10 min behind (3 minutes by default). |
| Listed on the LIVE screen | Off by default. Ticked, everyone in the game finds its live matches, its name and its players. |
Create the cup, and its page opens, waiting for its players.
Send the link

- Its page says its rules in a line, and shows its link: Copy the link and send it to your friends. They open it, sign in and press Join this cup.
- Each player who joins takes a place on the board; you may Remove one before the start. A free seat waits for the next.
- Start the cup counts the players in. A knockout starts with more than half its seats (3 of 4, 5 of 8, 9 of 16), a league with 3 players or more.
- The live settings stay yours while it runs: turn live off, list it on the LIVE screen, lengthen the delay.
- Cancel the cup ends it for everyone.
The draw

At the start the server draws the seats and the bracket (The knockout). Every match of the first round opens at once, with its round’s deadline; the next rounds wait for theirs. Each player now sees PLAY on the cup, in My cups and on the War Council’s cup card.
Playing the matches

PLAY opens the match’s room; your rival comes in with theirs, and the battle is fought as any other. Only the two of you may sit there, and the game reports who won: nobody types a result.

- A won match sends its winner to the next round: 👑 marks them, and the numbers count the games.
- A match still to play says its deadline. A semi-final waits for the round before, and opens once both its players are known.
- Agree a time on your match proposes when to play it.

Your rival accepts one with a click, or proposes others: Times and deadlines.
The champion


Once the final is won the cup is finished: its page and My cups name the champion, the board marks them, and every game stays in its players’ match history with the cup and the round.
Tip: A league goes the same way, with a table instead of a bracket: The league.