The palisade
Drawing a wooden fence round your castle: the plan you can still edit, the builders, what it stops and how it falls.
A fence you draw
The palisade is a wooden fence you draw round your castle. Your own troops walk through it (it opens for them), and so do every side’s pawns. The rival’s troops and the wilds’ monsters cannot: they break it post by post, or go round it. Arrows fly over it, and it hides nothing. It opens at Level 2 · Towers, with the Tower.
| A post’s price | 8 gold |
|---|---|
| A post’s hit points | 450 |
| What an arrow does to a post | 25 % of its damage |
| Time to raise a post | 2.5 s |
| Builders | 2 |
| Posts a side, at most | 60 |
| Between two posts, at most | 40 (a cell is 48) |
| How far from your castle’s walls, in cells | 12 |
Drawing it
With the build bar shown (F2), U or the palisade button takes it in hand. Hold the left button and drag: the fence shows along your line, its posts green where they may go and red where they may not, with their gold beside the pointer. Let go to lay them. The fence follows a smooth curve, its posts at most 40 apart, its rails from post to post at any angle.
Your drag is not kept as you drew it: it is boiled down to a few turns, and the curve runs through them, so a shaky hand still lays a clean fence. A post goes only on your own land, on open ground (not in a forest, on water, on a gold mine or a building), within 12 cells of your castle’s walls, and a rail only over ground a post could stand on. End your drag where it began and the fence closes into a ring. A line that starts or ends on one of your plans joins it, and on one of your raised posts it runs its rail to that post: a ring shows where. Right click or Esc puts the tool back. By touch, drag a finger with the tool in hand, then press ✓.
A plan you can still change
A line is paid as you lay it, and stays a plan for 4 s after your last change, until its builders raise its first post. Click one of its posts to pick it:
| Drag a round handle | Move that turn of the line. Drop an end on another plan’s end and the two become one, on one of your raised posts and it runs on to it. |
|---|---|
| Drag the square | Move the whole line. |
| Drag a diamond | Add a turn there. |
| X, then a click on one of its posts | Cut it there: that post is the gap between the two pieces. |
| Del | Cancel it: all its gold comes back. |
Every change costs or gives back only the difference.
The builders
Your castle sends 2 pawns out of its door, and they raise your posts one at a time, 2.5 s each, line after line in the order you laid them. Like a building’s builders, the rival can kill them, and the castle sends others, but none while it is under attack.
Taking it down
Click one of your raised lines and press Del: it comes down after 3 s (again: call it off), and 50 % of each standing post’s price comes back. To change a raised line, take it down, or draw on from it: a line that starts or ends on one of your raised posts runs its rail to it.
How it falls
The rival’s troops sent past it go round when a gap is near, else straight at it: the first to reach a post strike it, and through the gap they make the rest follow. Troops standing by a post strike it too. Archers shoot posts from their reach, but wood takes little from an arrow: 25 % of its damage. Bombs and the Catapult’s stone break the posts of both sides in their blast. Spies and Monks never strike a post: they go round.
A broken post is gone for good; “Palisade breached!” tells you where.
Tip: A fence does not stop an army: it holds it where your archers can reach it. Bot-Normal draws an arc of up to 11 posts across your way to its castle after 240 s. Bot-Hard rings its castle after 180 s and mends the breaks once you are gone from them. Both turn their Catapult on a fence of yours that holds their troops up.